What are the strategies VR creators have to create empathic states? In her talk “Creating Empathy in VR” in Mexico City, Illya argues that VR is not an “Empathy Machine” but rather a tool that creators can use to activate the visitor. Through the thoughtful use of scale, movement, sound, camera position, and interactivity, we have an opportunity to enable visitors to connect emotionally with stories.
“The [...] panel discussion included Dr. Courtney Cogburn, director and producer of 1,000 Cut Journey, Illya Szllak, director of Queerskins: A Love Story and Emmy Award-winner Lynette Wallworth, who produced and directed the mixed-reality tale Awavena.
Each artist talked about what led them to immersive technology as a medium for their work and gave insight into their goals and results. Most interesting was a discussion regarding how experiencing immersive technology is a profoundly different experience from someone watching a traditional “flat” film.” — Anthony Ferranti
“We are attracted to errors that open up our understanding and perception of the world and self. (Art does this.) This is an uneasy pleasure because epistemology is linked to phenomenology through the fragile body. What does it mean to perfect? An impossible question! The kinds of data that we privilege and keep determine what we consider to be error. The question itself reflects a value system. To become “more human,” requires courage, curiosity, humility and a recognition that, although all realities are virtual, few of us can live their. For most of us, reality remains a bullet in the brain.”
Storytelling Lessons from Queerskins:
a love story
In this talk, Illya uses lessons learned from creating our first VR experience Atomic Vacation (currently in production for Oculus Touch) as a jumping off point to discuss narrative strategies for telling stories in VR. Drawing on a wide range of other VR experiences, she shows how the language of VR is evolving and discusses the importance of VR as a spatial medium.
Volumetric Filmmaking is a growing movement in Immersive (AR/VR/MR) content characterized by interactive experiences created using predominantly 3D scanned imagery, such as volumetric video and photogrammetry, in conjunction with game engines to enable viewer agency within reconstructed lifelike environments.
A true hybrid of video games and cinema, volumetric filmmaking draws inspiration from related creative disciplines, most notably documentary film, immersive theater, cinematic 360 virtual reality, interactive installations, choose-your-own-adventure books, walking simulator games, and generative art.