The third installment of the Queerskins story—fly angel soul continues the story of Sebastian, a young gay physician, estranged from his rural Catholic Missouri family, who, having moved to Mali to heal the sick, is diagnosed with AIDS. This experience takes place in Bamako in the mid-1980s. Sebastian, a young American doctor and his friend, Bathilde, a French-Malian nurse anxiously wait the results of Sebastian’s AIDS test.
The story is told from three different perspectives, those of a fly, angel and a human (soul). The decisions that the participant/camera operator makes regarding how they move through the environments and how they interact with the virtual sets, determines the footage that is captured and edited in real time into a 2D film. The angel and fly exist as state machine, pre-programmed virtual entities. Not only does each character see the same scene differently in terms of aesthetics, they will move in different ways (flying, walking, gliding). All three cameras function as the “players,” both in the video game sense and in a theatrical sense. The cameras’ real-time “performance” is the material for the 2D split-screen final montage.
[ IN PRODUCTION ]
Illya Szilak is an independent scholar, writer and new media artist. In her art practice, she uses open source media and collaborations forged via the Internet to create multimedia narrative installations online.
Shaped by her experience as a physician, her artistic practice explores mortality, embodiment, identity, and belief in a media inundated by an increasingly virtual world.
Cyril Tsiboulski is co-founder and creative director at Cloudred, a digital design practice that is both an independent content-producing creative studio and a service-based agency with global clientele across corporate, government, civic and cultural domains. He is also a faculty member at New York University where he teaches in the Digital Communications and Media Program.
Choreographer Brandon Powers creates seamless visceral experiences at the intersection of theatre, dance, and technology. The form of these experiences are determined and constructed by fusing techniques from by background in immersive theatre, musical theatre, and Modern dance. Brandon is committed to investigating technology’s effect on our culture, minds and private experiences by creating experiences which embrace technology’s role in our lives as a connector and community building tool.